Remote work on streamer and esports team owner Andrey "Reynad" Yanyuk's strategy/card game "The Bazaar". You build your strategy throughout each game which makes every game a new experience. While a competitive game, The Bazaar aims to reach a broad audience with simple, yet deep design.
Project Type: Professional (small team)
Genre: Strategy/Card Game, Deck-builder
Duration: 9 months
Engine: Unity
Platform: PC & Mobile
Website: playthebazaar.com
Joining the small development team, my role was to help with all aspects of design. I mostly worked on what I and the other developers felt would contribute most to the project at the time. Partly due to time zones, I worked individually and brought materials to meetings for discussion.
- Overall had my hands on everything design and some UX/UI
- Figuring out design guidelines and goals (target audience, complexity, amount of player interaction, etc.)
- Balancing design space and simplistic design
- Figuring out possible card mechanics within current systems
- Class archetypes and their card types/synergies
As my first game design job, I naturally learned a lot about the process of making a game as a team and specifically working with other game designers. Here are some of the learnings/realizations I had:
- The high importance of being concise and clear when suggesting changes/mechanics
- Importance of having a common project vision and goals when making design decisions
- The value of studying other games, especially within the same genre or type